The intelligence heroes got the biggest part with 42 unique characters:Įach hero in Dota 2 is unique, needs to be played differently and has a different tactical role! Some heroes, are beneficial in playing support, some are good as a core, BUT: These hero roles are just set by Valve and by the community: Heroes can be played however you want and if it’s effective why shouldn’t you play the hero completely different? That is the great thing with the heroes in Dota 2: You have endless possibilities, herowise, itemwise and especially how you play the hero.
Slardar, Enigma, Faceless void, Tiny, Viper, Venomancer, Clockwerk, Nature’s Prophet, Dark Seer, Sniper, Pugna, Beastmaster, Enchantress, Leshrac, Shadow Fiend, Tinker, Weaver, Night Stalker, Ancient Apparition, Spectre, Doom, Chen, Juggernaut, Bloodseeker, Kunkka, Riki, Queen of Pain, Wraith King, Broodmother, Husker, Jakiro, Batrider, Omni Knight, Warlock, Alchemist, Lifestealer, Death Prophet, Ursa, Bounty Hunter.Īnti Mage, Axe, Crystal Maiden, Dazzle, Drow Ranger, Earth Shaker, Lich, Lina, Lion, Mirana, Morphling, Necrophos, Puck, Pudge, Razor, Sand king, Shadow Shaman, Storm Spirit, Sven, Tide Hunter, Vengeful Spirit, Wind Ranger, Witch Doctor, Zeus = Become Patreon: goo.Silencer, Spirit Breaker, Invoker, Clinkz, Outworld Devourer, Bane, Shadow Demon, Lycan, Lone Druid, Brew Master, Phantom Lancer, Treant Protector, Ogre Magi, Gyrocopter, Chaos Knight, Phantom Assassin, Rubick, Luna, IO, Undying, Disrupter, Templar Assassin, Naga Siren, Nyx Assassin, Keeper of the Light, Visage, Meepo, Magnus, Centaur Warrunner, Slark, Timbersaw. A team facing a Lion would do well to eliminate him first in a fight, lest it fall prey to his potent and disruptive spells. To offset the high mana cost of his abilities, he has Mana Drain, which provides him the sustenance he needs to continuously provide his disabling prowess in a skirmish. His ultimate, Finger of Death, serves as a powerful nuke and his primary source of burst damage to aid him in his endeavors. If Lion uses it at max level combined with his Hex, which briefly transfigures an enemy into a harmless critter, he can disable a single opponent for almost 7 seconds, more than enough time to bring down a lone enemy, especially if an ally is present.
Impale is an area-of-effect line-based stun that also deals a moderate amount of damage. While exceptionally frail and vulnerable at all stages of the game due to his low health pool, armor, and movespeed, he has a tremendous amount of disabling and nuking power, allowing him to provide the necessary lockdown and burst damage to his team to bring down elusive and shifty enemies.
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